package com.lineage.server.model.skill.skillmode;

import com.lineage.server.model.Instance.L1NpcInstance;
import com.lineage.server.model.Instance.L1PcInstance;
import com.lineage.server.model.L1Character;
import com.lineage.server.model.L1Magic;

public class DECAY_POTION extends SkillMode {
  public int start(L1PcInstance srcpc, L1Character cha, L1Magic magic, int integer) throws Exception {
    int dmg = 0;
    if (cha.hasSkillEffect(71))
      return 0; 
    cha.set_decay_potion(true);
    cha.setSkillEffect(71, integer * 1000);
    return 0;
  }
  
  public int start(L1NpcInstance npc, L1Character cha, L1Magic magic, int integer) throws Exception {
    int dmg = 0;
    if (cha.hasSkillEffect(71))
      return 0; 
    cha.set_decay_potion(true);
    cha.setSkillEffect(71, integer * 1000);
    return 0;
  }
  
  public void start(L1PcInstance srcpc, Object obj) throws Exception {}
  
  public void stop(L1Character cha) throws Exception {
    cha.set_decay_potion(false);
  }
}
